inhousefyi
← Back to listings

Product Manager, Meta Systems - VALORANT Mobile

Riot GamesShanghai, China · Posted 1 month ago
Full-time
Apply now

Description

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

The Role

As a Product Manager focused on Meta Systems for VALORANT Mobile, you will help shape the out-of-match experience that supports players before, between, and after every tactical fight.

You will work on player-facing systems including, but not limited to, progression, social features, asset display, party-up experience, player identity, and other systems that deepen long-term engagement. Your goal is to ensure VALORANT Mobile does not only feel great in the round, but also gives players meaningful reasons to return, connect, express themselves, and grow over time.

This role requires strong player empathy, structured product thinking, and the ability to translate ambiguous player needs into clear product direction. You will partner closely with Quantum Studio, our co-development partner, as well as Riot VALORANT teams, designers, engineers, publishing stakeholders, and other Riot partners to define feature goals, review implementation quality, and continuously improve the player experience through data, research, and product intuition.

As a Rioter in China, you’ll join a team of culturally diverse professionals who share a passion for games and a commitment to putting players first. To support Riot’s collaborative culture in our China offices, we operate without traditional hierarchical titles. What matters here is ownership, autonomy, and impact, not what’s printed on your badge.

Responsibilities:

  • Drive the product direction and execution support for VALORANT Mobile meta systems, including progression, social, party-up, asset display, player identity, and other out-of-match player experiences.
  • Partner closely with Quantum Studio to define product goals, feature requirements, user flows, experience principles, and acceptance criteria for new and existing meta system features.
  • Review and refine Quantum Studio’s feature implementation throughout the development cycle, ensuring the final player experience is intuitive, polished, and aligned with VALORANT’s product quality bar.
  • Use player behavior data, research insights, competitive references, and product intuition to identify opportunities that improve engagement, retention, social connection, and long-term player motivation.
  • Collaborate with Riot VALORANT teams, publishing stakeholders, and other product owners to ensure meta system direction aligns with broader VALORANT product principles, version planning, live operations, and player needs.
  • Support the planning and prioritization of meta system improvements across patches, balancing player impact, development cost, business goals, and delivery timelines.
  • Act as the voice of VALORANT Mobile players in the meta system space, ensuring features serve both core tactical shooter players and broader mobile audiences.
  • Monitor post-launch feature performance and player feedback, then build actionable optimization plans with Quantum Studio and relevant Riot stakeholders for future iterations.
  • Contribute to cross-functional discussions on how meta systems connect with gameplay, monetization, content, social, and live service strategies.

Required Qualifications:

  • 5+ years of experience in product management, game operations, system design, or live service games, preferably with experience in mobile games.
  • Experience owning or supporting player-facing systems such as progression, social, party, profile, collection, achievement, mission, onboarding, or other engagement-related systems.
  • Strong product judgment and player empathy, with the ability to identify player needs and translate them into clear product requirements and experience improvements.
  • Ability to work through moderately complex product problems, evaluate trade-offs, and propose practical solutions within defined constraints.
  • Strong data literacy, with experience using engagement, retention, funnel, social, or feature usage data to evaluate product performance and guide iteration.
  • Excellent cross-functional communication skills, with experience working closely with design, engineering, publishing, analytics, research, or external development partners.
  • Experience working in a co-development or distributed team environment, including aligning stakeholders across different teams, cultures, or regions.
  • Fluent in Mandarin and English.

Desired Qualifications:

  • Deep passion for competitive multiplayer games, tactical shooters, or mobile live service games.
  • Experience working on meta systems for a major live service title, especially systems related to progression, social connection, player identity, or long-term engagement.
  • Strong understanding of mobile player behavior and how meta systems support retention, session motivation, social play, and content discovery.
  • Familiarity with VALORANT, its player motivations, competitive ecosystem, cosmetics culture, and overall product identity.
  • Experience using player research, community feedback, and market references to shape product direction.
  • Experience working with co-development partners, external studios, or large-scale distributed development teams on feature delivery and quality review.

职位介绍

作为 VALORANT Mobile 团队负责 Meta Systems 的产品经理 ,你将参与塑造玩家在每一场战斗前、战斗间隙以及战斗结束后的整体游戏体验。

你将负责的玩家体验系统包括但不限于局内外成长、社交功能、资产展示、组队体验、玩家身份表达,以及其他能够提升长期参与度的局外系统。你的目标是确保 VALORANT Mobile 不只是在对局内有出色的战术竞技体验,也能在对局外持续给玩家提供回归、连接、表达自我与长期成长的理由。

这个职位需要你具备强烈的玩家同理心、结构化的产品思考能力,以及将模糊玩家需求转化为清晰产品方向的能力。你将与我们的联合研发伙伴 Quantum Studio,以及 Riot VALORANT 团队、设计、工程、发行团队和其他 Riot 内部伙伴密切合作,定义功能目标,审核落地质量,并通过数据、研究与产品判断持续优化玩家体验。

在 Riot 中国办公室,你将加入一支由不同文化背景的专业伙伴组成的团队。我们共同热爱游戏,也始终坚持以玩家为中心。为了支持 Riot 在中国办公室的协作文化,我们不强调传统层级头衔。真正重要的是你所承担的责任、展现的自主性,以及最终创造的影响力。

职责描述

  • 推动 VALORANT Mobile Meta Systems 的产品方向与落地支持,包括局内外成长、社交、组队、资产展示、玩家身份表达,以及其他局外玩家体验系统。
  • 与联合研发伙伴紧密合作,定义新功能与现有功能的产品目标、功能需求、用户流程、体验原则和验收标准。
  • 在开发周期中持续审核并优化联合研发伙伴的功能实现,确保最终玩家体验直观、精致,并符合 VALORANT 的产品质量标准。
  • 结合玩家行为数据、用户研究、竞品参考与产品判断,识别能够提升参与度、留存、社交连接和长期玩家动机的优化机会。
  • 与 Riot VALORANT 团队、发行团队以及其他产品负责人合作,确保 Meta Systems 的方向与更广泛的 VALORANT 产品原则、版本规划、运营节奏和玩家需求保持一致。
  • 支持不同版本中 Meta Systems 优化内容的规划和优先级排序,在玩家影响、研发成本、业务目标和交付时间之间做出合理取舍。
  • 代表 VALORANT Mobile 玩家在 Meta Systems 领域提出清晰观点,确保相关功能既能服务核心战术射击玩家,也能兼顾更广泛的移动端玩家群体。
  • 追踪功能上线后的表现与玩家反馈,并与联合研发伙伴和相关 Riot 团队一起制定可执行的后续优化计划。

基本要求

  • 拥有 5 年以上产品管理、游戏运营、系统设计或长线运营游戏相关经验,有移动游戏经验者优先。
  • 曾负责或参与过玩家体验系统,例如成长、社交、组队、个人资料、收藏、成就、任务、新手引导或其他与玩家参与度相关的系统。
  • 具备良好的产品判断力和玩家同理心,能够识别玩家需求,并将其转化为清晰的产品需求和体验优化方案。
  • 能够处理具有一定复杂度的产品问题,评估不同方案的取舍,并在明确约束下提出务实可行的解决方案。
  • 具备良好的数据理解能力,能够使用参与度、留存、转化漏斗、社交行为或功能使用数据来评估产品表现并指导后续迭代。
  • 具备优秀的跨职能沟通能力,能够与设计、工程、发行、数据分析、用户研究或外部研发伙伴高效协作。
  • 有联合研发或分布式团队协作经验,能够推动不同团队、文化或地区的相关方达成共识。
  • 中英文流利。

加分项

  • 热爱竞技多人游戏、战术射击游戏或移动端长线运营游戏。
  • 有大型长线运营游戏 Meta Systems 相关经验,尤其是成长、社交连接、玩家身份表达或长期参与度相关系统。
  • 深入理解移动端玩家行为,以及 Meta Systems 如何支撑留存、开局动机、社交游玩和内容发现。
  • 熟悉 VALORANT,包括其玩家动机、竞技生态、皮肤文化和整体产品气质。
  • 有使用用户研究、社区反馈和市场参考来制定产品方向的经验。
  • 有与联合研发伙伴、外部工作室或大型分布式研发团队合作推进功能交付和质量审核的经验。

Similar jobs

Riot GamesShanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesGuangzhou, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesShanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in genre-defining games. Back in 2009, that vision gave birth to our debut title League of Legends,…

Full-time
Riot GamesShanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesGuangzhou, China

关于我们 我们以玩家体验为核心,专注于设计创新与高质量打磨。作为Riot中国的在研项目组,我们致力于打造面向全球玩家的创新型游戏产品,通过多元协作与持续优化,让每位成员都能在平台上获得成长与成就。期待热爱游戏与创新的你加入,与我们共创未来! 岗位职责 负责项目核心用户体验、交互流程及界面设计,持续提升产品整体交互水准; 主导交互原型的构思、设计和迭代,保证玩家操作的流畅和可玩性空间的拓展; 结合产品目标和玩家需求,系统化梳理与优化交互体…

Full-time
Riot GamesSydney, New South Wales, Australia

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Staff Software Engineer at Riot, you’ll also dive into projects that focus on team cohe…

Full-time
Riot GamesMercer Island, Washington, United States

Est. 230,950 USD

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As an Engineering Manager, you will gain organizational alignment by building a strong engin…

Full-time
Riot GamesLos Angeles, California, United States

Est. 274,350 USD

Technical Product Managers combine deep technical knowledge and experience with product leadership capabilities which are needed to enable Riot Games to deliver key products and experiences to make it better to be a play…

Full-time
Riot GamesSingapore, Singapore

Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our Los Angeles headquarters on game development for League of Legends, Teamfight T…

Full-time
Riot GamesShanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesLos Angeles, California, United States

Est. 274,350 USD

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Senior Engineering Manager, you will gain organizational alignment by building a strong…

Full-time
Riot GamesGuangzhou, China

拳头游戏的工程师不仅专精技术,更需要在复杂系统中承担技术领导角色。您将主导核心玩法系统的设计与实现,在不确定性中做出务实且高质量的技术决策,并持续交付面向玩家、可长期演进的游戏体验。同时,您需要推动 AI Agent 能力在研发中的实际应用,提升团队效率与能力边界。 职责: 主导核心玩法系统的设计与实现,对关键模块结果负责 与设计、美术及产品协作,将需求转化为可落地的工程方案 在迭代中平衡开发效率与工程质量,持续优化性能与稳定性 识别开…

Full-time
Riot GamesLos Angeles, California, United States

Est. 175,000 USD

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As Engineering Managers, we gain organizational alignment by building a strong engin…

Full-time
Riot GamesGuangzhou, China

关于我们 我们以玩家体验为核心,致力于用创新技术为全球玩家带来卓越的游戏体验。作为Riot中国在研项目组的一员,你将和多元化团队一同探索前沿引擎技术,不断学习与成长,共同打造高品质、充满想象力的游戏产品。我们鼓励开放合作、不断挑战自我,诚邀热爱研发和创新的你加入! 岗位职责 负责基于Unreal Engine 5(UE5)引擎的游戏客户端功能开发与维护; 实现和优化客户端各类核心功能,保障高性能和稳定性,为玩家呈现流畅的游戏体验; 参与…

Full-time
Riot GamesShanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesSydney, New South Wales, Australia

As Software Engineers at Riot, we bring deep knowledge of specific technical areas and also value the opportunity to work in a variety of broader domains. We have a deep passion for helping to bring joy to players via te…

Full-time
Riot GamesLos Angeles, California, United States

Est. 230,950 USD

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesivene…

Full-time
Riot GamesLos Angeles, California, United States

Est. 230,950 USD

Riot engineers bring deep knowledge of specific technical areas but also value the chance to work in many broader domains. As an Engineering Manager, you’ll predominantly offer creative solutions to organizational design…

Full-time
Riot GamesBerlin, Germany

Est. 80,000 EUR

As a Brand Manager III for VALORANT Eastern Europe, you will lead the strategic and tactical delivery of publishing across multiple markets, translating VALORANT’s global vision into a cohesive, multi‑market strategy tha…

Full-time
Riot GamesShanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesSingapore, Singapore

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused development leads to exceptional games. In 2009, Riot released its debut title League of Legends to critical and player acclaim…

Full-time
Riot GamesSingapore, Singapore

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesShanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesShanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesGuangzhou, China

关于我们 我们以玩家体验为核心,专注于创新与高性能的技术开发。作为Riot中国在研项目组的一员,你将与多元化团队协作,面向全球玩家开发和优化新一代游戏服务。我们鼓励持续学习和开放交流,为工程师提供成长与挑战并存的环境。如果你热爱技术,有志于高并发与分布式挑战,欢迎加入我们,共同打造未来的游戏体验。 岗位职责 负责游戏服务端功能模块的开发与维护,保障服务稳定、高效与安全; 实现和优化服务端核心系统,包括用户数据、战斗逻辑等相关支撑模块;…

Full-time
Riot GamesSydney, New South Wales, Australia

At Riot, we believe Quality is a set of values, practices, and behaviors that inform every part of the development process. By honing our craft of quality and demonstrating cross-discipline partnerships, we help Riot sus…

Full-time
Riot GamesShanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesShanghai, China

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acc…

Full-time
Riot GamesSydney, New South Wales, Australia

As a Staff Software Engineer on an unpublished R&D project, you will architect the foundational social and store systems for one of Riot’s Unpublished R&D products. You will work closely with leadership, Product,…

Full-time
Riot GamesLos Angeles, California, United States

Est. 230,950 USD

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in many broader domains. As a Software Engineer, you’ll also dive into projects that focus on team cohesiveness and c…

Full-time