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VFX Artist - Unpublished R&D Product (Contract)

Riot GamesGuangzhou, China · Posted 3 months ago
Full-time
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Description

我们正在寻找能够高效制作高质量游戏特效,并稳定支持项目研发节奏的执行型特效设计师

作为一名3D特效设计师(Contract),你将加入拳头,参与项目研发阶段的特效制作工作。

你将基于既定美术风格与表现方向,负责游戏内战斗与系统特效的制作与实现,与美术、动画、TA及客户端团队紧密协作,确保特效效果与性能表现达到项目要求。该岗位更侧重实际制作能力、引擎实现能力与性能控制能力,适合具备成熟产出经验的特效设计师。

岗位职责

特效制作与实现

  • 根据设计需求,制作游戏内各类特效(技能、战斗反馈、环境特效、UI特效等)
  • 独立完成特效从设计构思 → 制作 → 引擎实现的完整流程
  • 使用粒子系统、材质与贴图等手段实现高质量视觉效果

引擎落地与调优

  • 在/UE中完成特效搭建
  • 配合动画与技能逻辑,实现特效与角色动作的精准匹配
  • 调整特效节奏、层级与表现,确保游戏内效果一致性

性能优化与资源控制

  • 控制特效性能成本(粒子数量、Overdraw、Shader复杂度等)
  • 针对移动端进行特效优化(帧率、内存、Draw Call等)
  • 在视觉效果与性能之间做出合理取舍

规范执行与资源输出

  • 遵循项目特效规范(命名、结构、资源使用等)
  • 输出规范化资源(贴图、材质、特效预设等)
  • 保持资源整洁与可复用性

协作与反馈响应

  • 与策划、动画、TA及客户端团队紧密协作,理解需求并快速执行
  • 根据反馈快速迭代特效效果
  • 在多任务环境中保证交付节奏与质量稳定

任职要求

  • 5年以上游戏特效制作经验,有完整项目或外包经验优先
  • 扎实的特效设计与制作能力(节奏、层次、视觉冲击力、运动规律)
  • 熟练使用UE特效系统(Niagara优先)
  • 熟悉材质编辑器,具备基础Shader理解能力
  • 熟练使用相关工具(Photoshop / After Effects / Houdini / 3D软件等其一或组合)
  • 理解游戏特效制作流程,具备“设计可落地”意识
  • 具备性能优化经验(尤其移动端)
  • 良好的执行力与时间管理能力,能够稳定交付
  • 良好的沟通能力,能够高效响应反馈

加分项

  • 熟悉风格化特效
  • 具备Houdini程序化特效制作经验
  • 有Shader编写或优化经验(HLSL)
  • 熟悉UE性能分析工具(Profiler / RenderDoc 等)
  • 有外包项目或远程协作经验

作品集与材料

  • 提供2–4个特效作品案例(以实际效果与完成度为主)
  • 包含: 技能特效 / 战斗特效 / 环境或氛围特效(如有) 引擎内效果演示(视频或录屏)
  • 强调实际游戏内效果(非常重要)
  • 展示对节奏、层次与打击感的理解
  • 如有,请附带: 性能优化案例(前后对比)
  • Shader或技术实现说明 (如有)
  • 商业项目或外包经验(如有)

用工性质:与专业人事服务公司FESCO Adecco签订劳动合同.

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