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Concepteur Sonore / Sound Designer

2KRemote · Posted 2 months ago
Full-timeRemote
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Description

English to Follow

Qui nous sommes

Gearbox Studio Québec rassemble une équipe de talents d’exception, animés par la passion de créer des jeux vidéo primés et emblématiques. Nos univers riches prennent vie à travers des récits transmédia, des expériences en direct et des produits dérivés, offrant aux joueurs des aventures immersives inoubliables.

Notre studio est reconnu pour son travail sur des franchises à succès comme Borderlands, Tiny Tina’s Wonderlands et Brothers in Arms, ainsi que pour le développement continu de licences cultes telles que Duke Nukem, Risk of Rain et Homeworld.

Gearbox a également des bureaux au Canada, dans les villes de Québec et Montréal. Gearbox Studio Québec est fier de faire partie de 2K, un label d’édition de Take-Two Interactive Software, Inc. (NASDAQ : TTWO)

Pour en savoir plus, visitez www.GearboxSoftware.com.

Ce que nous recherchons

Nous recherchons un concepteur sonore de niveau intermédiaire qui excelle dans la création d'expériences audio puissantes, immersives et tactiles. Dans ce rôle à temps plein, vous serez une force motrice derrière le feedback lors de combats, la mécanique des armes et l'environnement sonore de notre jeu. Vous ne suivrez pas simplement une fiche technique — vous aurez une voix déterminante dans notre direction audio, expérimentant des systèmes innovants pour rendre notre gameplay de tir incroyablement viscéral. Nous croyons en une grande autonomie et prise en main des dossiers; Vous serez un véritable acteur de l'identité sonore de notre projet et de la culture de notre studio.

Responsabilités

  • Création de bout en bout : Concevez, montez et implémentez des éléments audio de haute qualité (SFX, couches d'ambiance, interface utilisateur et audio cinématique) qui correspondent à la vision créative du jeu.

  • Intégration dans le moteur de développement : Intégrez l'audio directement dans UE5 en utilisant Wwise, assurant ainsi une performance optimale et une exécution technique.

  • Collaboration interdisciplinaire : Collaborer avec des programmeurs audio pour concevoir des systèmes interactifs, et coordonner avec les producteurs et les responsables pour la gestion des listes d'assets et les livrables.

  • Gestion de pipeline : Soyez votre propre responsable de livrer vos tâches audio personnelles, vos horaires et votre documentation technique.

  • Enregistrement sur le terrain et en studio : Capturez du matériel source unique via des sessions d'enregistrement en studio et sur place pour élargir notre bibliothèque propriétaire.

Qualifications

  • Expérience dans l'industrie : 3+ ans d'expérience professionnelle en audio dans le domaine du jeu vidéo, avec au moins un titre livré utilisant Wwise et un moteur de jeu commercial.

  • Maîtrise technique : Solide expérience pratique avec les DAW modernes (Reaper, Pro Tools, etc.), les plugins audio et les méthodologies d'implémentation audio interactive.

  • Connaissance du moteur : Bonne compréhension des flux de travail de UE5.

  • Écoute critique : Un portfolio diversifié démontrant une grande attention aux détails, de solides capacités de mixage et une compréhension approfondie de la narration sonore.

  • Contrôle de version : Familiarité avec les logiciels de gestion de versions (par exemple, Perforce).

  • Compétences interpersonnelles : Excellentes compétences en communication et un état d'esprit très collaboratif et axé sur la croissance.

C’est un plus

  • L'expérience en audio post-linéaire est un plus.

  • Connaissances de base en scripting ou expérience avancée avec UE5 Blueprint.

Gearbox Studio Québec s’engage à offrir un environnement de travail inclusif, équitable et exempt de discrimination, reflétant la diversité du monde que nous aspirons à divertir.

En tant que studio soucieux de l’égalité des chances, nous ne pratiquons aucune discrimination fondée sur la race, la couleur, la religion, le sexe, la grossesse, l’orientation sexuelle, l’identité ou l’expression de genre, l’origine nationale, l’âge, l’handicap, l’information génétique ou tout autre statut protégé par la loi applicable.

Nous nous engageons également à offrir des accommodements raisonnables aux candidats et employés qualifiés pour leur permettre de participer pleinement au processus de recrutement, d’exercer leurs fonctions essentielles et d’accéder aux mêmes avantages et opportunités.

Si vous avez besoin d’un accommodement à tout moment du processus de candidature, n’hésitez pas à nous contacter.

Who We Are

The Gearbox Entertainment Company is home to a world-class team that entertains the world with award-winning and genre-defining video games. Our games are entrenched with rich universes that are expanded upon via transmedia storytelling, live experiences, and consumer products. Gearbox Entertainment has become widely known for developing successful game franchises such as Borderlands, Tiny Tina’s Wonderlands, and Brothers in Arms, as well for continued development of acquired properties including Duke Nukem, Risk of Rain, and Homeworld.

The company was founded as Gearbox Software in 1999 by a team of industry veterans and is headquartered in Frisco, Texas. The Gearbox Entertainment Company is proud to be part of 2K, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

For more information, visit www.GearboxSoftware.com.

What We Are Looking For

We are looking for a Mid-Level Sound Designer who excels at creating powerful, immersive, and tactile audio experiences. In this full-time role, you will be a driving force behind our game’s combat feedback, weapon mechanics, and sonic environment. You won't just follow a spec sheet—you’ll have a defining voice in our audio direction, experimenting with innovative systems to make our shooter gameplay feel incredibly visceral. We believe in high autonomy and high ownership; you will be a true stakeholder in the sonic identity of our project and the culture of our studio.

Responsibilities

  • End-to-End Creation: Design, edit, and implement high-quality audio assets (SFX, ambient beds, UI, and cinematic audio) that align with the game's creative vision.

  • Engine Integration: Integrate audio directly into UE5 using Wwise, ensuring optimal performance and technical execution.

  • Cross-Discipline Collaboration: Partner with Audio Programmers to design interactive systems, and coordinate with producers and leads to manage asset lists and deliverables.

  • Pipeline Management: Own and track your personal audio tasks, schedules, and technical documentation.

  • Field & Studio Recording: Capture unique source material via studio and location field recording sessions to expand our proprietary library.

Qualifications

  • Industry Experience: 3+ years of professional game audio experience, with at least one shipped title using Wwise and a commercial game engine.

  • Technical Proficiency: Strong hands-on experience with modern DAWs (Reaper, Pro Tools, etc.), audio plugins, and interactive audio implementation methodologies.

  • Engine Knowledge: Solid understanding of UE5 workflows.

  • Critical Listening: A diverse portfolio demonstrating high attention to detail, strong mixing capabilities, and a deep understanding of sonic storytelling.

  • Version Control: Familiarity with source control software (e.g., Perforce).

  • Soft Skills: Excellent communication skills and a highly collaborative, growth-oriented mindset.

Nice-to-Haves

  • Experience in linear post audio is a plus.

  • Basic scripting knowledge or advanced UE5 Blueprint experience.

Gearbox Entertainment is committed to ensuring that all team members work in an environment free from discrimination and harassment, and one that reflects the diversity of the world it strives to entertain. As an equal opportunity employer, Gearbox Entertainment does not discriminate against applicants or employees on the basis of race, color, religion, sex, pregnancy, sexual orientation, gender identity or expression, national origin, age, disability, or genetic information, or any other status protected by applicable law.

Gearbox Entertainment is also committed to providing reasonable accommodations to qualified individuals to participate in the job application process, to perform the essential functions of a job, and to enjoy the benefits and privileges of employment equal to those enjoyed by individuals without disabilities. If you need a reasonable accommodation at any point during the job application process, please contact us for more information.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

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